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i think you're right. i was still thinking about this from a game design perspective, and noticed a competing priority when using that perspective. if limiting impact on existing communities is the priority, then i think "unskippable tutorial/onboarding is unfun" is irrelevant

yeah, I'm also thinking that the unpleasant cost of respawning might make ppl a bit more careful to not burn their existing accounts by flying too close to the ToS?
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