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using llms for open-ended dialogue in computer games introduces the problem of the player's knowledge and traits diverging from the character they are playing. in ttrpgs ppl often choose characters similar to themselves or explicitly want to play someone different- with magical…

part of the fun of open-ended rpgs IS that they reward player creativity, cleverness and performance; on the other hand, the DM should block players from completely repeatedly ignoring their character's limitations- if they wanted to play a clever character, they should spend…
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